| The
traditional object of the game is to be the first to get five marbles
in a straight line including vertically and diagonally Each player
takes a turn placing a marble and the peg can be used to show whose
turn it is. The expert way to win is to set up either a dual or
triple fork of three marbles in a line that converge on a single
point. The master will let an opponent setup this fork, then simply
block it by taking the focus point. The depth of play lends itself
to the planning and preparation of a chess game, with the simplicity
of a checker game
The original concept of the
game was a popular 70s game on some mainframe computers called
Cubic. A Teletype would print 125 dots, grouped in square
blocks of 25, each block representing one level of the game. A player
competed with the computer and entered a 3-D coordinate to place
an X. The computer took its turn and placed an
O and printed out the new layout. The player was supposed
to imagine the dots in a 3-D cube, thereby acquiring its name.
Ivan Van Dam invented the board concept in 1992. We hope youll
agree that the game is now easier and much more fun to play with
Pentagonals rotating 3-D symmetrical design, which easily
collapses for storage and durability.
The 5th level makes a dramatic
difference compared to other versions of 3-D Tic-Tac-Toe. The number
of variations and permutations are mind-boggling. The center position
can be declared a free-space by placing a clear marble
there to start the game. For that matter, any number of holes can
be declared free. You can play with three or four players
using additional marbles or two teams.
Somehow it seems like once
you get beat, its hard to stop playing until you win again.
Please play responsibly. |