

The game where the first player to the BIG GUFFAW wins the game, but everyone is a winner if he or she has fun laughing along the way. Players start at the LITTLE CHUCKLE then race in a crazy land to be the first one to the BIG GUFFAW. Ha Ha Ho Ho Hee Hee laughter cards ask players, partners and sometimes the whole group to perform their funniest improvisations of the prompt on the card. "Pretend you are a sprinkler", "Imitate your favorite teacher", "Play a short tennis match with another player", or "Everyone do a Hula dance" are a few examples of the fun. Jester cards add unexpected twists to the zany antics. Don't get lost in Lolo Land, and no one ever knows who is going to wear the clown nose. Watch how funny People can be.
Comes Complete With:
- 1 Game Board
- 5 Tokens
- 242 "Ha Ha, Ho Ho, Hee Hee Cards"
- Clown Nose
- Die

Imaginative Fun for All Ages
This game is pure fun mixed with a hearty dose of imagination.
Denise Thornton - McHenry, IL
Don't Make Me Laugh Junior
I think it is fun to play with. It is fun to play with my family, because someone might get the nose and I like to laugh at them.
An Amazon.com Customer
Don't Make Me Laugh, JUNIOR!
This is a GREAT game for kids and parents alike. It is easy to tweak the rules so even younger kids can enjoy it. We always have fun playing. Kids learn self expression and how to play as a team. A good classsroom tool!
WVO - Orcas, WA
Amazing!
In this world filled with gloom and doom, it is refreshing to find a game that kids can play with friends, or with the entire family, that will make you laugh. Laughing is healthy, and we need to do more of it!
A Toy Enthusiast from Michigan

Each player selects a token and places it on the "Little Chuckle". The youngest player rolls the die first. If the player lands on one of the Ha Ha Ho Ho Hee Hee character then he/she draws a card.
If there is one character on the card the the player does his/her best improvisation of the suggestion on the card.
If there are two characters on the card then the player selects another player and they do the improvisation together.
If there are three characters on the card then everyone performs the improvisation.
If there is the "Lolo Owl" on the card then the player tries to get the other players to gues that he/she is doing.
If a player lands on a clown nose square then he/she either wears the clown nose or forces another player to wear the clown nose.
If a player lands on a blue circle then he/she moves into "Lolo Land". On the next roll, the player rolls the die. If a 1,2, or 3 shows up the player moves his/her token out the corresonding tunnel. If a 4,5, of 6 shows up the player is stuck in "Lolo Land".
The first player to make to the "Big Guffaw" wins the game.

